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Orpheus / Ghost RPG
  #1  
Old 14th September 2004, 09:27 AM
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Default Orpheus / Ghost RPG

Hello to all.

As an avid role player (as in Pen and Paper playing for 15 years now), i can not resisit to show something that i think fit nicely here. A role playing game called Orpheus. Although in the Recommende Films of that book are only western movies (Session 9, Stir of Echos, Sixth Sense, Kingdom, Ring) it fits for the eastern ghost story just as nicely as the western.
I think i can be a very interesting game for people who are playing role games and are into movies as Ringu, Dark Waters, the eye, tale of two sisters. Theses movies are the ones i know, basicly you can say Orpheus is all about Ghosts and a bunch of people who can project themselfs in a sort of Netherworld wherer the ghosts "life".
The offical text goes like:


'This is Radio Free Death

the Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight.'

I See Dead People

Its called projecting, the ability to separate the soul from the body and interact with ghosts. Its a multi-billion dollar enterprise for companies like Orpheus Group, which offers its services to public and private interests. Its also a portent of dark things to come.


If there are questions, i am more then willing to help.

PS: I want to state that i love the idea of the BR-RP, the contents i can see are very good. The only thing i hate about it that i think it can only work out in a online RPG, sitting around a table the game has to be played with all the people on the same side.
Great work, my compliment.
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  #2  
Old 14th September 2004, 10:07 AM
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Quote:
Originally Posted by kabuki29
PS: I want to state that i love the idea of the BR-RP, the contents i can see are very good. The only thing i hate about it that i think it can only work out in a online RPG, sitting around a table the game has to be played with all the people on the same side.
I don't quite understand what you're getting at here, kabuki29. Most of the BRRP - the scenarios, the maps, the sub-plotting, even the dice-based decisions - is done in the same way as any 'real-life' RP would be. Why does this make our game any less worthy than yours, exactly?

Much of Alex's and my work on the game was pre-planned on paper, utilising normal RP materials such as Ordinance Survey maps, so to say you 'hate it' because it could only work out online is a bit odd, frankly. The kind of text-based game we're playing simply wouldn't work out IRL, so what's wrong with playing it online?

I'm not entirely certain quite what you mean by 'sitting around a table the game has to be played with all the people on the same side', either...
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Old 14th September 2004, 12:12 PM
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i am sorry. I was unclear in my meaning. As i wrote hate, i meant that i hate that i cant set something like that up, not that i hate your game or that i think it less worth then a offline game.
I try to rephrase it to make myself clear, cause what i wanted was to praise the BRRP here.

I think that a game of roleplaying against each other, rather then working on the same side can work good in a online game (like the BR RP you have here). But when the people meet two or three times a month, sitting together and play, i suspect that the game will very soon would colapse, cause each player would try to outdo the others. You simply dont have the same time as in a online game.

As to the point of being less worthy i am sorry again for being unclear. What i meant was quiet the opposite. When i play i am hampered by the fact that all players have to work together (they have to be together so all can act, they can not kill each other off cause that would cause infightings).

Maybe i have played too long in the old fashinoed way to be able to imagine something new.

I appologize for being unclear in my meaning, i did not want to be rude or anything.
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  #4  
Old 14th September 2004, 01:51 PM
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OK, well, thanks for explaining. It wasn't entirely clear what point you were making with your original post, and it came across quite negatively

Quote:
Originally Posted by kabuki29
i am sorry. I was unclear in my meaning. As i wrote hate, i meant that i hate that i cant set something like that up, not that i hate your game or that i think it less worth then a offline game.
I think there are different problems with running online text-based RPGs as opposed to playing IRL offline games... I'll try and explain some of them in a moment.

Quote:
I think that a game of roleplaying against each other, rather then working on the same side can work good in a online game (like the BR RP you have here). But when the people meet two or three times a month, sitting together and play, i suspect that the game will very soon would colapse, cause each player would try to outdo the others. You simply dont have the same time as in a online game.
That can work both ways, to be honest: yes, you do have time to think and plan, and certainly in our RP we insist that players who are about to engage in combat should contact each other first and try to work out solutions, so it's never got very nasty or acrimonious (unlike another online RP I was formerly involved with). It still retains its competitiveness, but I think if you were to try and run an offline BR-based RP, it'd be a really good way to bust up with your friends

On the other hand, it's actually really difficult to keep play moving along. You have to introduce rules like 'if you don't post within a certain amount of time your character will be killed off', and try and invent ways to move action forward - simply because you do have loads of time to mess about with, people post as and when they want rather than playing at an organised time and place.

At the previous BR-based RP I mentioned before, the players spent three months travelling from their school to the game area, on a plane, bus and long march respectively, and by the time they got into the area, they had no reason to attack and fight each other, so everyone just wandered around and got bored

(We learned vital lessons in how not to run an online RP there, though )

Quote:
When i play i am hampered by the fact that all players have to work together (they have to be together so all can act, they can not kill each other off cause that would cause infightings).
I understand that too - that's quite a bad limitation. But that's really no different to playing online - there have been some quite... shall we say, heated arguments during the course of the RP here - it's going to happen no matter where you play it!

Quote:
Maybe i have played too long in the old fashinoed way to be able to imagine something new.
It's not entirely different, is really my point, and it comes with its own problems. But so far I think I speak on behalf of all the players when I say we've had quite a bit of fun with it, Nak, Alex and I have had some good laughs running it, and we hope to run another once this is over

Thanks for your apology and your explanation - it's much appreciated
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